Reflect Stripe Offset - Snake 3 (FIXED)

animated gif, motion graphics, snake, torus knot, reflection, greyscale, fixed it, nurr, herp, derp, blender, b3d, cycles


Posted in Motion || Posted on 2013-10-20 00:04:00


So, it wasn’t long at all before someone over on /r/perfectloops/ found a flaw with Snake 2 that I hadn’t seen when I was originally creating it. After that, I COULDN’T SEE ANYTHING -BUT- THE FLAW, so here’s a fix for it. I apologize to anyone else who noticed the flaw and was bothered by that. :P

Someone else on /r/perfectloops/ asked why I made this. BECAUSE I HAVE TO MAKE GIFS, DUH. Actually, I had -just- seen a GIF very similar to this one, and something in my head clicked into place; I figured out a (texture math/UV mapping) technique I was thinking about just the night before. I said “Well shit, I bet I could pull that off in 5 minutes.”

It -actually- took 30 minutes to make because I was having a hard time UV unwrapping the thing. I looked at the shape and thought “Oh man, if I slice it radially first, that thing has the same topology as an open ended cylinder! I can probably lay that out perfectly flat!”

Turns out, yes, the topology could be described like that, but NOPE, I was not able to flatten it out as perfectly as I wanted. Not at my current level of unwrapping skill and knowledge, at least. I -WAS- however, able to find a way to at least unwrap the repeating segments symmetrically, and the result was satisfying enough.

I also took some screenshots of the UV map and the Material Node setup if anyone is interested in seeing those.

UV Map: http://imgur.com/NfXAViZ

Material Node setup: http://imgur.com/Yhbx0gh

animated gif, motion graphics, snake, torus knot, reflection, greyscale, fixed it, nurr, herp, derp, blender, b3d, cycles

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